Jailbreak jalgpall

Vaata eelmist teemat Vaata järgmist teemat Go down

Eduard
Eduard

Liitus : 28/09/2014
Postitusi : 321

PostitamineEduard 02.01.15 5:21

sellist pluginat saaks kuskilt, mis annaks jalgpalli v6imaluse jailbreaki?
Tonight
Tonight

Jailbreak jalgpall Vetera11
Liitus : 19/02/2012
Postitusi : 18000

PostitamineTonight 02.01.15 7:41

Kood:
#include < amxmodx >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#include < fun >

static const BALL_BOUNCE_GROUND[ ] = "kickball/bounce.wav";
static const g_szBallModel[ ]    = "models/kickball/ball.mdl";
static const g_szBallName[ ]     = "ball";

new g_iBall, g_szFile[ 128 ], g_szMapname[ 32 ], g_iButtonsMenu, g_iTrailSprite;
new bool:g_bNeedBall, cSpeed, cDistance;
new Float:g_vOrigin[ 3 ];

public plugin_init( ) {
 register_plugin( "Jailbreak | Football", "1.0", "xPaw" );
 
 /* Cvars */
 cSpeed = register_cvar("football_speed", "200.0");
 cDistance = register_cvar("football_distance", "520");
 
 /* Register Forward */
 register_forward(FM_PlayerPreThink, "PlayerPreThink", 0)
 
 /* Current Weapon */
 register_event("CurWeapon", "CurWeapon", "be");
 
 RegisterHam( Ham_ObjectCaps, "player", "FwdHamObjectCaps", 1 );
 register_logevent( "EventRoundStart", 2, "1=Round_Start" );
 
 register_think( g_szBallName, "FwdThinkBall" );
 register_touch( g_szBallName, "player", "FwdTouchPlayer" );
 
 new const szEntity[ ][ ] = {
 "worldspawn", "func_wall", "func_door",  "func_door_rotating",
 "func_wall_toggle", "func_breakable", "func_pushable", "func_train",
 "func_illusionary", "func_button", "func_rot_button", "func_rotating"
 }
 
 for( new i; i < sizeof szEntity; i++ )
 register_touch( g_szBallName, szEntity[ i ], "FwdTouchWorld" );
 
 g_iButtonsMenu = menu_create( "\rBallMaker \y Menu", "HandleButtonsMenu" );
 
 menu_additem( g_iButtonsMenu, "\rCreate\w Ball", "1" );
 menu_additem( g_iButtonsMenu, "\rLoad\w Ball", "2" );
 menu_additem( g_iButtonsMenu, "\rDelete\y All\w Balls", "3" );
 menu_additem( g_iButtonsMenu, "\rSave", "4" );
 
 register_clcmd( "say /ball", "CmdButtonsMenu", ADMIN_KICK );
 register_clcmd( "say /reset", "UpdateBall" );
}      
public PlayerPreThink(id) {
 if(!is_user_alive(id))
 return PLUGIN_CONTINUE;
 
 if( is_valid_ent( g_iBall ) ) {
 static iOwner; iOwner = pev( g_iBall, pev_iuser1 );
 if( iOwner != id )
 set_user_maxspeed(id, 230.0)
 }
 return PLUGIN_HANDLED;
}
public CurWeapon(id) {
 if(!is_user_alive(id))
 return PLUGIN_CONTINUE;
 if( is_valid_ent( g_iBall ) ) {
 static iOwner; iOwner = pev( g_iBall, pev_iuser1 );
 if( iOwner == id )
 set_user_maxspeed(id, get_pcvar_float(cSpeed))
 }      
 return PLUGIN_HANDLED;
}
public UpdateBall( id ) {
 if( !id || get_user_flags( id ) & ADMIN_KICK ) {
 if( is_valid_ent( g_iBall ) ) {
 entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?
 entity_set_origin( g_iBall, g_vOrigin );
 
 entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );
 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );
 entity_set_int( g_iBall, EV_INT_iuser1, 0 );
 }
 }
 
 return PLUGIN_HANDLED;
}

public plugin_precache( ) {
 precache_model( g_szBallModel );
 precache_sound( BALL_BOUNCE_GROUND );
 
 g_iTrailSprite = precache_model( "sprites/laserbeam.spr" );
 
 get_mapname( g_szMapname, 31 );
 strtolower( g_szMapname );
 
 // File
 new szDatadir[ 64 ];
 get_localinfo( "amxx_datadir", szDatadir, charsmax( szDatadir ) );
 
 formatex( szDatadir, charsmax( szDatadir ), "%s", szDatadir );
 
 if( !dir_exists( szDatadir ) )
 mkdir( szDatadir );
 
 formatex( g_szFile, charsmax( g_szFile ), "%s/ball.ini", szDatadir );
 
 if( !file_exists( g_szFile ) ) {
 write_file( g_szFile, "// Ball Spawn Editor", -1 );
 write_file( g_szFile, " ", -1 );
 
 return; // We dont need to load file
 }
 
 new szData[ 256 ], szMap[ 32 ], szOrigin[ 3 ][ 16 ];
 new iFile = fopen( g_szFile, "rt" );
 
 while( !feof( iFile ) ) {
 fgets( iFile, szData, charsmax( szData ) );
 
 if( !szData[ 0 ] || szData[ 0 ] == ';' || szData[ 0 ] == ' ' || ( szData[ 0 ] == '/' && szData[ 1 ] == '/' ) )
 continue;
 
 parse( szData, szMap, 31, szOrigin[ 0 ], 15, szOrigin[ 1 ], 15, szOrigin[ 2 ], 15 );
 
 if( equal( szMap, g_szMapname ) ) {
 new Float:vOrigin[ 3 ];
 
 vOrigin[ 0 ] = str_to_float( szOrigin[ 0 ] );
 vOrigin[ 1 ] = str_to_float( szOrigin[ 1 ] );
 vOrigin[ 2 ] = str_to_float( szOrigin[ 2 ] );
 
 CreateBall( 0, vOrigin );
 
 g_vOrigin = vOrigin;
 
 break;
 }
 }
 
 fclose( iFile );
}

public CmdButtonsMenu( id ) {
 if( get_user_flags( id ) & ADMIN_RCON )
 menu_display( id, g_iButtonsMenu, 0 );
 
 return PLUGIN_HANDLED;
}

public HandleButtonsMenu( id, iMenu, iItem ) {
 if( iItem == MENU_EXIT )
 return PLUGIN_HANDLED;
 
 new szKey[ 2 ], _Access, _Callback;
 menu_item_getinfo( iMenu, iItem, _Access, szKey, 1, "", 0, _Callback );
 
 new iKey = str_to_num( szKey );
 
 switch( iKey ) {
 case 1: {
 if( pev_valid( g_iBall ) )
 return PLUGIN_CONTINUE;
 
 CreateBall( id );
 }
 case 2: {
 if( is_valid_ent( g_iBall ) ) {
 entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?
 entity_set_origin( g_iBall, g_vOrigin );
 
 entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );
 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );
 entity_set_int( g_iBall, EV_INT_iuser1, 0 );
 client_print( id, print_chat, "* Successfully loaded ball!" );
 }
 }
 case 3: {
 new iEntity;
 
 while( ( iEntity = find_ent_by_class( iEntity, g_szBallName ) ) > 0 )
 remove_entity( iEntity );
 client_print( id, print_chat, "* Successfully removed the balls!" );
 }
 case 4: {
 new iBall, iEntity, Float:vOrigin[ 3 ];
 
 while( ( iEntity = find_ent_by_class( iEntity, g_szBallName ) ) > 0 )
 iBall = iEntity;
 
 if( iBall > 0 )
 entity_get_vector( iBall, EV_VEC_origin, vOrigin );
 else
 return PLUGIN_HANDLED;
 
 new bool:bFound, iPos, szData[ 32 ], iFile = fopen( g_szFile, "r+" );
 
 if( !iFile )
 return PLUGIN_HANDLED;
 
 while( !feof( iFile ) ) {
 fgets( iFile, szData, 31 );
 parse( szData, szData, 31 );
 
 iPos++;
 
 if( equal( szData, g_szMapname ) ) {
 bFound = true;
 
 new szString[ 256 ];
 formatex( szString, 255, "%s %f %f %f", g_szMapname, vOrigin[ 0 ], vOrigin[ 1 ], vOrigin[ 2 ] );
 
 write_file( g_szFile, szString, iPos - 1 );
 
 break;
 }
 }
 
 if( !bFound )
 fprintf( iFile, "%s %f %f %f^n", g_szMapname, vOrigin[ 0 ], vOrigin[ 1 ], vOrigin[ 2 ] );
 
 fclose( iFile );
 
 client_print( id, print_chat, "* Successfully saved ball!" );
 }
 default: return PLUGIN_HANDLED;
 }
 
 menu_display( id, g_iButtonsMenu, 0 );
 
 return PLUGIN_HANDLED;
}

public EventRoundStart( ) {
 if( !g_bNeedBall )
 return;
 
 if( !is_valid_ent( g_iBall ) )
 CreateBall( 0, g_vOrigin );
 else {
 entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?
 entity_set_origin( g_iBall, g_vOrigin );
 
 entity_set_int( g_iBall, EV_INT_solid, SOLID_BBOX );
 entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );
 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );
 entity_set_int( g_iBall, EV_INT_iuser1, 0 );
 }
}

public FwdHamObjectCaps( id ) {
 if( pev_valid( g_iBall ) && is_user_alive( id ) ) {
 static iOwner; iOwner = pev( g_iBall, pev_iuser1 );
 
 if( iOwner == id )
 KickBall( id );
 }
}

// BALL BRAIN
////////////////////////////////////////////////////////////
public FwdThinkBall( iEntity ) {
 if( !is_valid_ent( g_iBall ) )
 return PLUGIN_HANDLED;
 
 entity_set_float( iEntity, EV_FL_nextthink, halflife_time( ) + 0.05 );
 
 static Float:vOrigin[ 3 ], Float:vBallVelocity[ 3 ];
 entity_get_vector( iEntity, EV_VEC_origin, vOrigin );
 entity_get_vector( iEntity, EV_VEC_velocity, vBallVelocity );
 
 static iOwner; iOwner = pev( iEntity, pev_iuser1 );
 static iSolid; iSolid = pev( iEntity, pev_solid );
 
 // Trail --- >
 static Float:flGametime, Float:flLastThink;
 flGametime = get_gametime( );
 
 if( flLastThink < flGametime ) {
 if( floatround( vector_length( vBallVelocity ) ) > 10 ) {
 message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
 write_byte( TE_KILLBEAM );
 write_short( g_iBall );
 message_end( );
 
 message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
 write_byte( TE_BEAMFOLLOW );
 write_short( g_iBall );
 write_short( g_iTrailSprite );
 write_byte( 10 );
 write_byte( 10 );
 write_byte( 0 );
 write_byte( 50 );
 write_byte( 255 );
 write_byte( 200 );
 message_end( );
 }
 
 flLastThink = flGametime + 3.0;
 }
 // Trail --- <
 
 if( iOwner > 0 ) {
 static Float:vOwnerOrigin[ 3 ];
 entity_get_vector( iOwner, EV_VEC_origin, vOwnerOrigin );
 
 static const Float:vVelocity[ 3 ] = { 1.0, 1.0, 0.0 };
 
 if( !is_user_alive( iOwner ) ) {
 entity_set_int( iEntity, EV_INT_iuser1, 0 );
 
 vOwnerOrigin[ 2 ] += 5.0;
 
 entity_set_origin( iEntity, vOwnerOrigin );
 entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );
 
 return PLUGIN_CONTINUE;
 }
 
 if( iSolid != SOLID_NOT )
 set_pev( iEntity, pev_solid, SOLID_NOT );
 
 static Float:vAngles[ 3 ], Float:vReturn[ 3 ];
 entity_get_vector( iOwner, EV_VEC_v_angle, vAngles );
 
 vReturn[ 0 ] = ( floatcos( vAngles[ 1 ], degrees ) * 55.0 ) + vOwnerOrigin[ 0 ];
 vReturn[ 1 ] = ( floatsin( vAngles[ 1 ], degrees ) * 55.0 ) + vOwnerOrigin[ 1 ];
 vReturn[ 2 ] = vOwnerOrigin[ 2 ];
 vReturn[ 2 ] -= ( entity_get_int( iOwner, EV_INT_flags ) & FL_DUCKING ) ? 10 : 30;
 
 entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );
 entity_set_origin( iEntity, vReturn );
 } else {
 if( iSolid != SOLID_BBOX )
 set_pev( iEntity, pev_solid, SOLID_BBOX );
 
 static Float:flLastVerticalOrigin;
 
 if( vBallVelocity[ 2 ] == 0.0 ) {
 static iCounts;
 
 if( flLastVerticalOrigin > vOrigin[ 2 ] ) {
 iCounts++;
 
 if( iCounts > 10 ) {
 iCounts = 0;
 
 UpdateBall( 0 );
 }
 } else {
 iCounts = 0;
 
 if( PointContents( vOrigin ) != CONTENTS_EMPTY )
 UpdateBall( 0 );
 }
 
 flLastVerticalOrigin = vOrigin[ 2 ];
 }
 }
 
 return PLUGIN_CONTINUE;
}

KickBall( id ) {
 set_user_maxspeed(id, 230.0)
 static Float:vOrigin[ 3 ];
 entity_get_vector( g_iBall, EV_VEC_origin, vOrigin );
 
 if( PointContents( vOrigin ) != CONTENTS_EMPTY )
 return PLUGIN_HANDLED;
 
 new Float:vVelocity[ 3 ];
 velocity_by_aim( id, get_pcvar_num(cDistance), vVelocity );
 
 set_pev( g_iBall, pev_solid, SOLID_BBOX );
 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );
 entity_set_int( g_iBall, EV_INT_iuser1, 0 );
 entity_set_vector( g_iBall, EV_VEC_velocity, vVelocity );
 
 return PLUGIN_CONTINUE;
}

// BALL TOUCHES
////////////////////////////////////////////////////////////
public FwdTouchPlayer( Ball, id ) {
 if( is_user_bot( id ) )
 return PLUGIN_CONTINUE;
 
 static iOwner; iOwner = pev( Ball, pev_iuser1 );
 
 if( iOwner == 0 ) {
 entity_set_int( Ball, EV_INT_iuser1, id );
 set_user_maxspeed(id, get_pcvar_float(cSpeed))
 }
 return PLUGIN_CONTINUE;
}

public FwdTouchWorld( Ball, World ) {
 static Float:vVelocity[ 3 ];
 entity_get_vector( Ball, EV_VEC_velocity, vVelocity );
 
 if( floatround( vector_length( vVelocity ) ) > 10 ) {
 vVelocity[ 0 ] *= 0.85;
 vVelocity[ 1 ] *= 0.85;
 vVelocity[ 2 ] *= 0.85;
 
 entity_set_vector( Ball, EV_VEC_velocity, vVelocity );
 
 emit_sound( Ball, CHAN_ITEM, BALL_BOUNCE_GROUND, 1.0, ATTN_NORM, 0, PITCH_NORM );
 }
 
 return PLUGIN_CONTINUE;
}


// ENTITIES CREATING
////////////////////////////////////////////////////////////
CreateBall( id, Float:vOrigin[ 3 ] = { 0.0, 0.0, 0.0 } ) {
 if( !id && vOrigin[ 0 ] == 0.0 && vOrigin[ 1 ] == 0.0 && vOrigin[ 2 ] == 0.0 )
 return 0;
 
 g_bNeedBall = true;
 
 g_iBall = create_entity( "info_target" );
 
 if( is_valid_ent( g_iBall ) ) {
 entity_set_string( g_iBall, EV_SZ_classname, g_szBallName );
 entity_set_int( g_iBall, EV_INT_solid, SOLID_BBOX );
 entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );
 entity_set_model( g_iBall, g_szBallModel );
 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );
 
 entity_set_float( g_iBall, EV_FL_framerate, 0.0 );
 entity_set_int( g_iBall, EV_INT_sequence, 0 );
 
 entity_set_float( g_iBall, EV_FL_nextthink, get_gametime( ) + 0.05 );
 
 client_print( id, print_chat, "* Successfully created ball!" );
 
 if( id > 0 ) {
 new iOrigin[ 3 ];
 get_user_origin( id, iOrigin, 3 );
 IVecFVec( iOrigin, vOrigin );
 
 vOrigin[ 2 ] += 5.0;
 
 entity_set_origin( g_iBall, vOrigin );
 } else
 entity_set_origin( g_iBall, vOrigin );
 
 g_vOrigin = vOrigin;
 
 return g_iBall;
 }
 
 return -1;
}
Sound ja palli model:
Attachments
Jailbreak jalgpall Attachment
lisafailid.zip You don't have permission to download attachments.(19 Kb) Downloaded 1 times

Vaata eelmist teemat Vaata järgmist teemat Tagasi üles

Soovid vestluses osaleda?

Selleks logi sisse või tee endale kasutaja.

Liitu foorumiga

Tee endale kasutaja ning osale aruteludes.


Tee uus kasutaja

Logi sisse

Omad foorumis juba kasutajat? Logi sisse.


Logi sisse

 
Permissions in this forum:
Sa ei saa vastata siinsetele teemadele