CSDM Menu Guns
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- ssandJuunior
- Liitus : 09/06/2016
Postitusi : 53
Hello Guys i want amxx to this plugin
i have sma but worong from me , please can u send me it ?
and u can save this plugin for u , its good on Server
- Kood:
/**
* csdm_equip.sma
* Allows for Counter-Strike to be played as DeathMatch.
*
* CSDM Equipment Menu
*
* By Freecode and BAILOPAN
* (C)2003-2014 David "BAILOPAN" Anderson
*
* Give credit where due.
* Share the source - it sets you free
* http://www.opensource.org/
* http://www.gnu.org/
*/
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>
#include <fakemeta>
//Tampering with the author and name lines can violate the copyright
new PLUGINNAME[] = "CSDM Equip"
new VERSION[] = CSDM_VERSION
new AUTHORS[] = "CSDM Team"
#define EQUIP_PRI (1<<0)
#define EQUIP_SEC (1<<1)
#define EQUIP_ARMOR (1<<2)
#define EQUIP_GREN (1<<3)
#define EQUIP_ITEMS (1<<4)
#define EQUIP_ALL (EQUIP_PRI|EQUIP_SEC|EQUIP_ARMOR|EQUIP_GREN|EQUIP_ITEMS)
#define ITEMTYPES_NUM 42
new bool:IsRestricted[ITEMTYPES_NUM] = {false, ...} // Contains if an item is restricted or not
new RestrictWps[ITEMTYPES_NUM] = {32, ...}
new UsedWpsT[ITEMTYPES_NUM] = {0, ...}
new UsedWpsCT[ITEMTYPES_NUM] = {0, ...}
//Menus
new g_SecMenu[] = "CSDM: Secondary Weapons" // Menu Name
new g_SecMenuID = -1 // Menu ID
new g_cSecondary // Menu Callback
new bool:g_mSecStatus = true // Menu Available?
new g_PrimMenu[] = "CSDM: Primary Weapons\r"
new g_PrimMenuID = -1
new g_cPrimary
new bool:g_mPrimStatus = true
new g_ArmorMenu[] = "CSDM: Armor"
new g_ArmorMenuID = -1
new bool:g_mArmorStatus = true
new g_NadeMenu[] = "CSDM: Grenades"
new g_NadeMenuID = -1
new bool:g_mNadeStatus = true
new g_EquipMenu[] = "CSDM Menu: \rツ"
new g_EquipMenuID = -1
new g_cEquip
new bool:g_mShowuser[33] = true
new bool:g_mAutoNades = false
new bool:g_mAutoArmor = false
new bool:g_AlwaysAllowGunMenu = false
new bool:g_AmmoRefill = false
new g_WeaponStayTime = 0
//Weapon Selections
new g_SecWeapons[33][18]
new g_PrimWeapons[33][18]
new bool:g_mNades[33]
new bool:g_mArmor[33]
// apsauga
//new const g_szServerIP[] = "91.211.244.233:27015";
//new szIP[20];
//Config weapon storage holders
new g_BotPrim[MAX_WEAPONS][18]
new g_iNumBotPrim
new g_BotSec[MAX_WEAPONS][18]
new g_iNumBotSec
new g_Secondary[MAX_SECONDARY][18]
new bool:g_DisabledSec[MAX_WEAPONS]
new g_iNumSec
new g_iNumUsedSec = 0
new g_Primary[MAX_PRIMARY][18]
new bool:g_DisabledPrim[MAX_WEAPONS]
new g_iNumPrim
new g_iNumUsedPrim = 0
new pv_csdm_additems
#define SILENCED_M4A1 0
#define SILENCED_USP 1
new bool:g_Silenced[33][2]
//Misc
new g_Armor = 0
new fnadesnum = 0
new bool:g_Flash = false
new bool:g_Nade = false
new bool:g_Smoke = false
new bool:g_NightVision = false
new bool:g_DefuseKit = false
// page info for settings in CSDM Setting Menu
new g_SettingsMenu = 0
new g_EquipSettMenu = 0
new g_ItemsInMenuNr = 0
new g_PageSettMenu = 0
//Quick Fix for menu pages
new g_MenuState[33] = {0}
new Float:g_maxdelmenutime = 30.0
public csdm_Init(const version[])
{
if (version[0] == 0)
{
set_fail_state("CSDM failed to load.")
return
}
// Menus and callbacks
g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0)
g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0)
g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0)
menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER)
menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER)
g_cSecondary = menu_makecallback("c_Secondary")
g_cPrimary = menu_makecallback("c_Primary")
g_cEquip = menu_makecallback("c_Equip")
}
public csdm_CfgInit()
{
csdm_reg_cfg("settings", "cfgMainSettings")
csdm_reg_cfg("misc", "cfgMiscSettings")
// Config reader
csdm_reg_cfg("equip", "cfgSetting")
// In order for weapon menu
csdm_reg_cfg("secondary", "cfgSecondary")
csdm_reg_cfg("primary", "cfgPrimary")
csdm_reg_cfg("botprimary", "cfgBotPrim")
csdm_reg_cfg("botsecondary", "cfgBotSec")
csdm_reg_cfg("item_restrictions", "cfgrestricts")
set_task(2.0, "check_cvar_pointers", 790)
}
public check_cvar_pointers()
{
pv_csdm_additems = get_cvar_pointer("csdm_add_items")
}
public plugin_init()
{
register_plugin(PLUGINNAME, VERSION, AUTHORS)
// Build Armor/Nade/Equip Menu's
buildMenu()
register_clcmd("say guns", "enableMenu")
register_clcmd("say /guns", "enableMenu")
register_clcmd("say menu", "enableMenu")
register_clcmd("say enablemenu", "enableMenu")
register_clcmd("say enable_menu", "enableMenu")
register_concmd("csdm_es_menu", "csdm_es_menu", ADMIN_MAP, "CSDM Equip Settings Menu")
register_event("TextMsg","eRestart","a","2Game_C","2Game_w")
//get_user_ip(0, szIP, charsmax(szIP), false);
//if( !equal(szIP, g_szServerIP) )
//{
//set_fail_state("This plugin is private!");
//}
new main_plugin = module_exists("csdm_main") ? true : false
if (main_plugin)
{
g_SettingsMenu = csdm_settings_menu()
g_ItemsInMenuNr = menu_items(g_SettingsMenu)
g_PageSettMenu = g_ItemsInMenuNr / 7
g_EquipSettMenu = menu_create("CSDM Equip Settings Menu", "use_csdm_equip_menu")
menu_additem(g_SettingsMenu, "CSDM Equip Settings", "csdm_es_menu", ADMIN_MAP)
if (g_EquipSettMenu)
{
new callback = menu_makecallback("hook_equip_sett_display")
menu_additem(g_EquipSettMenu, "Equip Menu Primary Enabled/Disabled", "1", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Equip Menu Secondary Enabled/Disabled", "2", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Equip Menu Armor Enabled/Disabled", "3", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Equip Menu Grenades Enabled/Disabled", "4", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Auto equip with Armor Enabled/Disabled", "5", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Auto equip with Helmet Enabled/Disabled", "6", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Auto equip with Grenades Enabled/Disabled", "7", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Auto equip with Defuser Enabled/Disabled", "8", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Auto equip with Nightvision Enabled/Disabled", "9", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Flashbang Enabled/Disabled", "10", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Smoke grenade Enabled/Disabled", "11", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "HE grenade Enabled/Disabled", "12", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Always Allow Gun Menu Enabled/Disabled", "13", ADMIN_MAP, callback)
menu_additem(g_EquipSettMenu, "Back", "14", 0, -1)
}
}
else
log_amx("CSDM - csdm_equip - no main plugin loaded")
if (g_iNumUsedSec == 0)
g_mSecStatus = false
if (g_iNumUsedPrim == 0)
g_mPrimStatus = false
}
public eRestart()
{
arrayset(UsedWpsT, 0, ITEMTYPES_NUM)
arrayset(UsedWpsCT, 0, ITEMTYPES_NUM)
return PLUGIN_CONTINUE
}
public client_connect(id)
{
g_mShowuser[id] = true
g_mNades[id] = false
g_mArmor[id] = false
g_Silenced[id][SILENCED_M4A1] = false
g_Silenced[id][SILENCED_USP] = false
return PLUGIN_CONTINUE
}
public client_disconnected(id)
{
g_mShowuser[id] = true
g_mNades[id] = false
g_mArmor[id] = false
new weapons[MAX_WEAPONS], num
new weapid
new team = get_user_team(id)
get_user_weapons(id, weapons, num)
for (new i=0; i<num; i++)
{
weapid = weapons[i]
if ((IsRestricted[weapid]) && (UsedWpsT[weapid] > 0) && (team == _TEAM_T))
{
UsedWpsT[weapid]--
}
if ((IsRestricted[weapid]) && (UsedWpsCT[weapid] > 0) && (team == _TEAM_CT))
{
UsedWpsCT[weapid]--
}
}
return PLUGIN_CONTINUE
}
public csdm_RemoveWeapon(owner, entity_id, boxed_id)
{
new classname[32], weapon
new team
if (!pev_valid(entity_id))
return PLUGIN_HANDLED
pev(entity_id, pev_classname, classname, 31)
weapon = get_weaponid(classname)
if (weapon == CSW_M4A1)
{
g_Silenced[owner][SILENCED_M4A1] = cs_get_weapon_silen(entity_id) ? true : false
} else if (weapon == CSW_USP) {
g_Silenced[owner][SILENCED_USP] = cs_get_weapon_silen(entity_id) ? true : false
}
if ((owner) && (weapon))
{
team = get_user_team(owner)
if ((IsRestricted[weapon]) && (UsedWpsT[weapon] > 0) && (team == _TEAM_T))
{
UsedWpsT[weapon]--
// log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", classname, UsedWpsT[weapon])
}
if ((IsRestricted[weapon]) && (UsedWpsCT[weapon] > 0) && (team == _TEAM_CT))
{
UsedWpsCT[weapon]--
// log_amx("[DEBUG] CSDM - restricted weapon %s removed. Currently there is %d such weapons on the map.", classname, UsedWpsCT[weapon])
}
}
return PLUGIN_CONTINUE
}
public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
/* Clean up any defusal kits we might have made! */
if (!g_DefuseKit)
{
return
}
/* This might have a race condition for team switches... */
if (get_user_team(victim) == _TEAM_CT)
{
cs_set_user_defuse(victim, 0)
}
}
public cfgSecondary(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
if (g_iNumSec >= MAX_SECONDARY)
return PLUGIN_HANDLED
new wep[16], display[48], dis[4]
new cmd[6]
parse(line, wep, 15, display, 47, dis, 3)
new disabled = str_to_num(dis)
//Copy weapon into array
format(g_Secondary[g_iNumSec], 17, "weapon_%s", wep)
g_DisabledSec[g_iNumSec] = disabled ? false : true
if(equal(wep, "deagle") || equal(wep, "usp") || equal(wep, "glock18"))
format(display, 47, "\y%s", display)
format(cmd,5,"%d",g_iNumSec)
g_iNumSec++
if (disabled > 0)
{
g_iNumUsedSec++
}
//TODO: Add menu_destroy_items to remake menu on cfg reload
menu_additem(g_SecMenuID, display, cmd, 0, g_cSecondary)
}
else if (readAction == CFG_RELOAD)
{
g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
g_iNumSec = 0
g_iNumUsedSec = 0
}
else if (readAction == CFG_DONE)
{
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgPrimary(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
if (g_iNumPrim >= MAX_PRIMARY)
return PLUGIN_HANDLED
new wep[16], display[48], dis[4]
new cmd[6]
parse(line, wep, 15, display, 47, dis, 3)
new disabled = str_to_num(dis)
//Copy weapon into array
format(g_Primary[g_iNumPrim], 17, "weapon_%s", wep)
g_DisabledPrim[g_iNumPrim] = disabled ? false : true
if(equal(wep, "m4a1") || equal(wep, "ak47"))
format(display, 47, "\y%s", display)
if(equal(wep, "awp"))
format(display, 47, "\y%s \d[\rVIP\d]", display)
format(cmd, 5, "%d", g_iNumPrim)
g_iNumPrim++
if (disabled > 0)
g_iNumUsedPrim++
//TODO: Add menu_destroy_items to remake menu on cfg reload
menu_additem(g_PrimMenuID, display, cmd, 0, g_cPrimary)
} else if (readAction == CFG_RELOAD) {
g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
g_iNumPrim = 0
g_iNumUsedPrim = 0
} else if (readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgBotPrim(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new wep[16], display[32]
parse(line, wep, 15, display, 31)
//Copy weapon into array
format(g_BotPrim[g_iNumBotPrim], 17, "weapon_%s", wep)
g_iNumBotPrim++
} else if (readAction == CFG_RELOAD) {
g_iNumBotPrim = 0
} else if (readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgBotSec(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new wep[16], display[32]
parse(line, wep, 15, display, 31)
//Copy weapon into array
format(g_BotSec[g_iNumBotSec], 17, "weapon_%s", wep)
g_iNumBotSec++
} else if (readAction == CFG_RELOAD) {
g_iNumBotSec = 0
} else if (readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgSetting(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new setting[24], sign[3], value[6]
parse(line, setting, 23, sign, 2, value, 5)
// Menus settings
if (contain(setting,"menus") != -1)
{
if (containi(value, "p") != -1)
{
g_mPrimStatus = true
}
if (containi(value, "s") != -1)
{
g_mSecStatus = true
}
if (containi(value, "a") != -1)
{
g_mArmorStatus = true
}
if (containi(value, "g") != -1)
{
g_mNadeStatus = true
}
return PLUGIN_HANDLED
} else if (contain(setting, "autoitems") != -1) {
if (containi(value, "a") != -1)
{
//Disable Armor Menu
g_mArmorStatus = false
g_mAutoArmor = true
g_Armor = 1
}
if (containi(value, "h") != -1)
{
//Disable Armor Menu
g_mArmorStatus = false
g_mAutoArmor = true
g_Armor = 2
}
if (containi(value, "g") != -1)
{
//Disable Grenade Menu
g_mNadeStatus = false
g_mAutoNades = true
}
if (containi(value, "d") != -1)
{
g_DefuseKit = true
}
if (containi(value, "n") != -1)
{
g_NightVision = true
}
return PLUGIN_HANDLED
} else if (contain(setting, "grenades") != -1) {
if (containi(value, "f") != -1)
{
g_Flash = true
}
if (containi(value, "h") != -1)
{
g_Nade = true
}
if (containi(value, "s") != -1)
{
g_Smoke = true
}
} else if (contain(setting, "fnadesnum") != -1) {
fnadesnum = str_to_num(value)
} else if (contain(setting, "always_allow_gunmenu") != -1) {
g_AlwaysAllowGunMenu = str_to_num(value)? true : false
}
return PLUGIN_HANDLED
} else if (readAction == CFG_RELOAD) {
g_mArmorStatus = false
g_mNadeStatus = false
g_Flash = false
g_Nade = false
g_Smoke = false
g_Armor = 0
g_mSecStatus = false
g_mPrimStatus = false
g_mAutoNades = false
g_DefuseKit = false
g_NightVision = false
fnadesnum = 1
} else if (readAction == CFG_DONE) {
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgrestricts(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new itemname[24], value[32], limit
parse(line, itemname, 23, value, 31)
limit = 0
if (value[0] != '0')
limit = str_to_num(value)
new weapname[24], weaptype
format(weapname, 23, "weapon_%s", itemname)
weaptype = getWeapId(weapname)
// weaptype = get_weaponid(weapname) // why this crap doesn't work here but works correctly during the game ?!?
// log_amx("[DEBUG] CSDM - reading restrictions, weapon %s (weaptype = %d).", itemname, weaptype)
if (weaptype != 0)
{
IsRestricted[weaptype] = true
RestrictWps[weaptype] = limit
}
// log_amx("[DEBUG] CSDM - reading restrictions, restricted %s (weaptype = %d) = %d", itemname, weaptype, limit)
}
else if (readAction == CFG_RELOAD)
{
// Reset all restrictions
arrayset(IsRestricted, false, ITEMTYPES_NUM)
arrayset(RestrictWps, 32, ITEMTYPES_NUM)
return PLUGIN_HANDLED
}
else if (readAction == CFG_DONE)
{
//Nothing for now
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public cfgMainSettings(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new setting[24], sign[3], value[32];
parse(line, setting, 23, sign, 2, value, 31);
if (equali(setting, "weapons_stay")) {
g_WeaponStayTime = str_to_num(value)
}
}
}
public cfgMiscSettings(readAction, line[], section[])
{
if (readAction == CFG_READ)
{
new setting[24], sign[3], value[32];
parse(line, setting, 23, sign, 2, value, 31);
if (equali(setting, "ammo_refill")) {
g_AmmoRefill = str_to_num(value) ? true : false
}
} else if (readAction == CFG_RELOAD) {
g_AmmoRefill = true
}
}
//Equipment Menu callback
public c_Equip(id, menu, item)
{
if( item < 0 ) return PLUGIN_CONTINUE
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
new weapon_s, weapon_p
weapon_s = get_weaponid(g_SecWeapons[id])
weapon_p = get_weaponid(g_PrimWeapons[id])
if ( ((weapon_s == 0) && g_mSecStatus) || ((weapon_p == 0) && g_mPrimStatus) || IsRestricted[weapon_s] || IsRestricted[weapon_p] )
return ITEM_DISABLED
else
return ITEM_ENABLED
}
//Secondary Weapon Callback
public c_Secondary(id, menu, item)
{
if( item < 0 ) return PLUGIN_CONTINUE
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
new dis = str_to_num(cmd)
new team = get_user_team(id)
new weaptype = get_weaponid(g_Secondary[dis])
//Check to see if item is disabled
if (g_DisabledSec[dis])
{
return ITEM_DISABLED
}
else if (!IsRestricted[weaptype])
{
return ITEM_ENABLED
}
else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
return ITEM_ENABLED
}
else
{
return ITEM_DISABLED
}
}
//Primary Weapon Callback
public c_Primary(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
// Get item info
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
new dis = str_to_num(cmd)
new team = get_user_team(id)
new weaptype = get_weaponid(g_Primary[dis])
//Check to see if item is disabled
if (g_DisabledPrim[dis])
{
return ITEM_DISABLED
}
else if (!IsRestricted[weaptype])
{
return ITEM_ENABLED
}
else if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
return ITEM_ENABLED
}
else
{
return ITEM_DISABLED
}
}
//Equipment Menu handler
public m_EquipHandler(id, menu, item)
{
if (item < 0)
{
return PLUGIN_CONTINUE
}
// Get item info
new cmd[2], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd, 1, iName, 63, callback)
new choice = str_to_num(cmd)
switch(choice)
{
case 1:
{
if (g_mSecStatus)
{
menu_display(id, g_SecMenuID, 0)
}
else if (g_mPrimStatus)
{
menu_display(id, g_PrimMenuID, 0)
}
else if (g_mArmorStatus)
{
menu_display(id, g_ArmorMenuID, 0)
}
else if (g_mNadeStatus)
{
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
menu_display(id, g_NadeMenuID, 0)
} else {
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
if (g_mAutoNades)
{
equipUser(id, EQUIP_GREN)
}
equipUser(id, EQUIP_ITEMS)
}
}
case 2:
{
// Equip person with last settings
equipUser(id, EQUIP_ALL)
}
case 3:
{
g_mShowuser[id] = false
client_print_color(id, print_chat, "x0[x03CSDMx0]x01 Type ^"guns^" in chat to re-enable your equip menu.")
equipUser(id, EQUIP_ALL)
}
}
return PLUGIN_HANDLED
}
//Secondary Weapon Menu handler
public m_SecHandler(id, menu, item)
{
// Get item info
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
new wep = str_to_num(cmd)
new team = get_user_team(id)
new weaptype = get_weaponid(g_Secondary[wep])
if (((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
&& !g_DisabledSec[wep])
{
copy(g_SecWeapons[id],17,g_Secondary[wep])
equipUser(id, EQUIP_SEC)
}
else if (g_mSecStatus)
{
menu_display(id, g_SecMenuID, 0)
return PLUGIN_HANDLED
}
// Show next menu here
if (g_mPrimStatus)
{
menu_display(id, g_PrimMenuID, 0)
}
else if (g_mArmorStatus)
{
menu_display(id, g_ArmorMenuID, 0)
}
else if (g_mNadeStatus)
{
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
menu_display(id, g_NadeMenuID, 0)
}
else
{
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
if (g_mAutoNades)
{
equipUser(id, EQUIP_GREN)
}
equipUser(id, EQUIP_ITEMS)
}
return PLUGIN_HANDLED
}
//Primary Weapon Menu handler
public m_PrimHandler(id, menu, item)
{
if (item < 0) return PLUGIN_HANDLED
// Get item info
new cmd[6], iName[64]
new access, callback
if (menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback))
{
new wep = str_to_num(cmd)
new team = get_user_team(id)
new weaptype = get_weaponid(g_Primary[wep])
if((weaptype == 18) && !(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print_color(id, print_team_red, "^1This weapon is only available for ^3VIP")
menu_display(id, g_PrimMenuID, 0)
return PLUGIN_HANDLED
}
if (((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T)
|| (UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
&& !g_DisabledPrim[wep])
{
copy(g_PrimWeapons[id], 17, g_Primary[wep])
equipUser(id, EQUIP_PRI)
}
else if (g_mPrimStatus)
{
menu_display(id, g_PrimMenuID, 0)
return PLUGIN_HANDLED
}
}
// Show next menu here
if (g_mArmorStatus)
{
menu_display(id, g_ArmorMenuID, 0)
}
else if (g_mNadeStatus)
{
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
menu_display(id, g_NadeMenuID, 0)
} else {
if (g_mAutoArmor)
{
equipUser(id, EQUIP_ARMOR)
}
if (g_mAutoNades)
{
equipUser(id, EQUIP_GREN)
}
equipUser(id, EQUIP_ITEMS)
}
return PLUGIN_HANDLED
}
//Armor Menu handler
public m_ArmorHandler(id, menu, item)
{
if (item < 0) return PLUGIN_CONTINUE
// Get item info
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
new choice = str_to_num(cmd)
if (choice == 1)
{
g_mArmor[id] = true
}
else if (choice == 2)
{
g_mArmor[id] = false
}
equipUser(id, EQUIP_ARMOR)
// Show next menu here
if (g_mNadeStatus)
{
menu_display(id, g_NadeMenuID, 0)
} else {
if (g_mAutoNades)
{
equipUser(id, EQUIP_GREN)
}
equipUser(id, EQUIP_ITEMS)
}
return PLUGIN_HANDLED
}
//Nade Menu handler
public m_NadeHandler(id, menu, item)
{
if (item < 0) return PLUGIN_CONTINUE
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, cmd, 5, iName, 63, callback)
new choice = str_to_num(cmd)
if (choice == 1)
{
g_mNades[id] = true
}
else if (choice == 2)
{
g_mNades[id] = false
}
equipUser(id, EQUIP_GREN)
equipUser(id, EQUIP_ITEMS)
return PLUGIN_HANDLED
}
buildMenu()
{
//Equip Menu
menu_additem(g_EquipMenuID, "New Weapons", "1", 0, -1)
menu_additem(g_EquipMenuID, "Previous Setup", "2", 0, g_cEquip)
menu_additem(g_EquipMenuID, "2+Don't show menu again", "3", 0, g_cEquip)
menu_setprop(g_EquipMenuID, MPROP_EXIT, MEXIT_NEVER)
//Armor Menu
menu_additem(g_ArmorMenuID, "Yes, armor up", "1", 0, -1)
menu_additem(g_ArmorMenuID, "No Armor", "2", 0, -1)
menu_setprop(g_ArmorMenuID, MPROP_EXIT, MEXIT_NEVER)
//Nade Menu
menu_additem(g_NadeMenuID, "All Grenades", "1", 0, -1)
menu_additem(g_NadeMenuID, "No Grenades", "2", 0, -1)
menu_setprop(g_NadeMenuID, MPROP_EXIT, MEXIT_NEVER)
return PLUGIN_HANDLED
}
equipUser(id, to)
{
if (!is_user_alive(id) )
return
new weaptype
new team = get_user_team(id)
if ((to & EQUIP_SEC) && get_weaponid(g_SecWeapons[id]))
{
//Give Secondary
GiveUserFullWeapon(id, g_SecWeapons[id])
}
if ((to & EQUIP_PRI) && get_weaponid(g_PrimWeapons[id]))
{
//Give Primary
GiveUserFullWeapon(id, g_PrimWeapons[id])
}
if (to & EQUIP_ARMOR)
{
//Give Armor
if (g_mAutoArmor || g_mArmor[id])
{
new armor = g_mArmor[id] ? 2 : g_Armor
cs_set_user_armor(id, DEFAULT_ARMOR, CsArmorType:armor)
}
}
if (to & EQUIP_GREN)
{
//Give Nades
if (g_mNades[id] || g_mAutoNades)
{
if (g_Nade)
{
weaptype = get_weaponid("weapon_hegrenade")
if (IsRestricted[weaptype])
{
if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T))
{
UsedWpsT[weaptype]++
GiveUserFullWeapon(id,"weapon_hegrenade")
}
if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
UsedWpsCT[weaptype]++
GiveUserFullWeapon(id,"weapon_hegrenade")
}
}
else
GiveUserFullWeapon(id,"weapon_hegrenade")
}
if (g_Smoke)
{
weaptype = get_weaponid("weapon_smokegrenade")
if (IsRestricted[weaptype])
{
if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T))
{
UsedWpsT[weaptype]++
GiveUserFullWeapon(id,"weapon_smokegrenade")
}
if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
UsedWpsCT[weaptype]++
GiveUserFullWeapon(id,"weapon_smokegrenade")
}
}
else
GiveUserFullWeapon(id, "weapon_smokegrenade")
}
if (g_Flash && fnadesnum)
{
weaptype = get_weaponid("weapon_flashbang")
if (IsRestricted[weaptype])
{
if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T))
{
UsedWpsT[weaptype]++
GiveUserFullWeapon(id, "weapon_flashbang")
}
if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
UsedWpsCT[weaptype]++
GiveUserFullWeapon(id, "weapon_flashbang")
}
}
else
GiveUserFullWeapon(id, "weapon_flashbang")
if (fnadesnum == 2)
{
if (IsRestricted[weaptype])
{
if ((UsedWpsT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_T))
{
UsedWpsT[weaptype]++
GiveUserFullWeapon(id, "weapon_flashbang")
}
if ((UsedWpsCT[weaptype] < RestrictWps[weaptype]) && (team == _TEAM_CT))
{
UsedWpsCT[weaptype]++
GiveUserFullWeapon(id, "weapon_flashbang")
}
}
else
GiveUserFullWeapon(id, "weapon_flashbang")
}
}
}
}
if (to & EQUIP_ITEMS)
{
if (g_DefuseKit && (get_user_team(id) == _TEAM_CT))
{
cs_set_user_defuse(id, 1)
}
if (g_NightVision)
{
cs_set_user_nvg(id, 1)
}
}
}
GiveUserFullWeapon(id, const wp[])
{
/** First check to make sure the user does not have a weapon in this slot */
new wpnid = get_weaponid(wp)
new weapons[MAX_WEAPONS], num
new name[24], weap
new slot
if (!is_user_connected(id)) return
new team = get_user_team(id)
if (wpnid == 0)
{
if (equal(wp, "weapon_shield"))
{
slot = SLOT_PRIMARY
wpnid = -1
}
} else {
slot = g_WeaponSlots[wpnid]
}
if ((slot == SLOT_SECONDARY || slot == SLOT_PRIMARY)
&& wpnid > 0)
{
get_user_weapons(id, weapons, num)
for (new i=0; i<num; i++)
{
weap = weapons[i]
if (weap == wpnid)
{
continue
}
if (g_WeaponSlots[weap] == slot)
{
if (slot == SLOT_SECONDARY && cs_get_user_shield(id))
{
//temporary fix!
drop_with_shield(id, weap)
} else {
get_weaponname(weap, name, 23)
csdm_force_drop(id, name)
}
}
}
} else if (slot == SLOT_PRIMARY && wpnid == -1 && cs_get_user_shield(id)) {
return
}
if (slot == SLOT_PRIMARY && cs_get_user_shield(id) && wpnid > 0)
{
csdm_fwd_drop(id, -1, "weapon_shield")
}
new item_id = csdm_give_item(id, wp)
if (item_id > 0)
{
if (wpnid == CSW_M4A1)
{
cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_M4A1], 1)
} else if (wpnid == CSW_USP) {
cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_USP], 1)
}
}
if (wpnid > 0)
{
new bpammo = g_MaxBPAmmo[wpnid]
if (bpammo)
{
cs_set_user_bpammo(id, wpnid, bpammo)
}
if (IsRestricted[wpnid])
{
if ((UsedWpsT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_T))
{
UsedWpsT[wpnid]++
}
if ((UsedWpsCT[wpnid] < RestrictWps[wpnid]) && (team == _TEAM_CT))
{
UsedWpsCT[wpnid]++
}
}
}
}
// MAIN FUNCTION OF THE PLUGIN
public csdm_PostSpawn(player)
{
if (pv_csdm_additems)
{
if (get_pcvar_num(pv_csdm_additems))
return PLUGIN_CONTINUE
}
if (is_user_bot(player))
{
new i, weapon_p, weapon_s
new randPrim = random_num(0, g_iNumBotPrim-1)
new randSec = random_num(0, g_iNumBotSec-1)
new team = get_user_team(player)
weapon_p = get_weaponid(g_BotPrim[randPrim])
i = 0
while ((i < 10) && (IsRestricted[weapon_p])
&& ((UsedWpsT[weapon_p] >= RestrictWps[weapon_p]) && (team == _TEAM_T)
|| (UsedWpsCT[weapon_p] >= RestrictWps[weapon_p]) && (team == _TEAM_CT)))
{
randPrim++
if (randPrim >= g_iNumBotPrim)
randPrim = 0
weapon_p = get_weaponid(g_BotPrim[randPrim])
i++
}
weapon_s = get_weaponid(g_BotSec[randSec])
i = 0
while ((i < 10) && (IsRestricted[weapon_s])
&& ((UsedWpsT[weapon_s] >= RestrictWps[weapon_s]) && (team == _TEAM_T)
|| (UsedWpsCT[weapon_s] >= RestrictWps[weapon_s]) && (team == _TEAM_CT)))
{
randSec++
if (randSec >= g_iNumBotSec)
randSec = 0
weapon_s = get_weaponid(g_BotSec[randSec])
i++
}
new randArm = random_num(0, 2)
new randGre = random_num(0, 2)
if (g_mPrimStatus)
GiveUserFullWeapon(player, g_BotPrim[randPrim])
if (g_mSecStatus)
GiveUserFullWeapon(player, g_BotSec[randSec])
g_mArmor[player] = (g_mArmorStatus && randArm)
g_mNades[player] = (g_mNadeStatus && randGre)
if (g_mAutoArmor || g_mArmor[player])
{
equipUser(player, EQUIP_ARMOR)
}
if (g_mAutoNades || g_mNades[player])
{
equipUser(player, EQUIP_GREN)
}
if (g_DefuseKit)
{
equipUser(player, EQUIP_ITEMS)
}
} else {
if (g_mShowuser[player])
{
new oldmenuid, newmenuid
new bool:bEquipMenuDisp = false
player_menu_info(player, oldmenuid, newmenuid) // main thing to prevent overwrite some menu by gun menu
if ((newmenuid != -1) && ((newmenuid == g_SecMenuID) || (newmenuid == g_PrimMenuID)
|| (newmenuid == g_ArmorMenuID) || (newmenuid == g_EquipMenuID)))
bEquipMenuDisp = true
if ((bEquipMenuDisp) || (oldmenuid<=0) || (g_maxdelmenutime==0))
{
g_MenuState[player] = 1
menu_display(player, g_EquipMenuID, 0)
}
else
{
new param[1]
param[0] = player
if (g_maxdelmenutime>0) set_task(1.0, "checkmenu", 850+player, param, 1, "b")
set_task(g_maxdelmenutime, "menu_delayed", 700+player, param, 1)
}
} else {
g_MenuState[player] = 0
set_task(0.2, "delay_equip", player)
// equipUser(player, EQUIP_ALL)
}
}
return PLUGIN_CONTINUE
}
public delay_equip(id)
{
if (is_user_connected(id))
equipUser(id, EQUIP_ALL)
}
public enableMenu(id)
{
if (!csdm_active())
return PLUGIN_CONTINUE
if (!g_mShowuser[id])
{
g_mShowuser[id] = true
client_print(id, print_chat, "[CSDM] Your equip menu has been re-enabled.")
if (!g_MenuState[id])
{
g_MenuState[id] = 1
menu_display(id, g_EquipMenuID, 0)
}
}
else if (!g_AlwaysAllowGunMenu || !g_AmmoRefill || (g_WeaponStayTime > 5))
{
if (!g_AlwaysAllowGunMenu)
client_print(id, print_chat, "[CSDM] Your equip menu is already enabled - You should have a gun already.")
else if (!g_AmmoRefill)
client_print(id, print_chat, "[CSDM] You cannot use guns menu when You have a gun already and ammorefill is disabled.")
else if (g_WeaponStayTime > 5)
client_print(id, print_chat, "[CSDM] You cannot use guns menu when You have a gun already and weapon_stay time is too long.")
}
else
{
g_MenuState[id] = 1
menu_display(id, g_EquipMenuID, 0)
}
return PLUGIN_HANDLED
}
public checkmenu(param[])
{
new id = param[0]
if (!id)
{
if (task_exists(850+id)) remove_task(850+id)
return PLUGIN_CONTINUE
}
if (!is_user_connected(id))
{
if (task_exists(850+id)) remove_task(850+id)
return PLUGIN_CONTINUE
}
new oldmenuid, newmenuid
new bool:bEquipMenuDisp = false
player_menu_info(id, oldmenuid, newmenuid)
if ((newmenuid != -1) && ((newmenuid == g_SecMenuID) || (newmenuid == g_PrimMenuID)
|| (newmenuid == g_ArmorMenuID) || (newmenuid == g_EquipMenuID)))
bEquipMenuDisp = true
if ((oldmenuid<=0) || (bEquipMenuDisp))
{
g_MenuState[id] = 1
menu_display(id, g_EquipMenuID, 0)
if (task_exists(850+id)) remove_task(850+id)
if (task_exists(700+id)) remove_task(700+id)
}
return PLUGIN_CONTINUE
}
public menu_delayed(param[])
{
new id = param[0]
if (!id)
{
if (task_exists(700+id)) remove_task(700+id)
return PLUGIN_HANDLED
}
if (!is_user_connected(id))
{
if (task_exists(850+id)) remove_task(850+id)
return PLUGIN_HANDLED
}
g_MenuState[id] = 1
menu_display(id, g_EquipMenuID, 0)
if (task_exists(700+id)) remove_task(700+id)
if (task_exists(850+id)) remove_task(850+id)
return PLUGIN_CONTINUE
}
stock getWeapId(wp[]) // this one is used, because get_weaponid doesn't work when csdm_CfgInit is called (something wrong with core intitialisation?
{
if (equali(wp, "weapon_p228")) {
return CSW_P228
} else if (equali(wp, "weapon_scout")) {
return CSW_SCOUT
} else if (equali(wp, "weapon_hegrenade")) {
return CSW_HEGRENADE
} else if (equali(wp, "weapon_xm1014")) {
return CSW_XM1014
} else if (equali(wp, "weapon_c4")) {
return CSW_C4
} else if (equali(wp, "weapon_mac10")) {
return CSW_MAC10
} else if (equali(wp, "weapon_aug")) {
return CSW_AUG
} else if (equali(wp, "weapon_smokegrenade")) {
return CSW_SMOKEGRENADE
} else if (equali(wp, "weapon_elite")) {
return CSW_ELITE
} else if (equali(wp, "weapon_fiveseven")) {
return CSW_FIVESEVEN
} else if (equali(wp, "weapon_ump45")) {
return CSW_UMP45
} else if (equali(wp, "weapon_sg550")) {
return CSW_SG550
} else if (equali(wp, "weapon_galil")) {
return CSW_GALIL
} else if (equali(wp, "weapon_famas")) {
return CSW_FAMAS
} else if (equali(wp, "weapon_usp")) {
return CSW_USP
} else if (equali(wp, "weapon_glock18")) {
return CSW_GLOCK18
} else if (equali(wp, "weapon_awp")) {
return CSW_AWP
} else if (equali(wp, "weapon_mp5navy")) {
return CSW_MP5NAVY
} else if (equali(wp, "weapon_m249")) {
return CSW_M249
} else if (equali(wp, "weapon_m3")) {
return CSW_M3
} else if (equali(wp, "weapon_m4a1")) {
return CSW_M4A1
} else if (equali(wp, "weapon_tmp")) {
return CSW_TMP
} else if (equali(wp, "weapon_g3sg1")) {
return CSW_G3SG1
} else if (equali(wp, "weapon_flashbang")) {
return CSW_FLASHBANG
} else if (equali(wp, "weapon_deagle")) {
return CSW_DEAGLE
} else if (equali(wp, "weapon_sg552")) {
return CSW_SG552
} else if (equali(wp, "weapon_ak47")) {
return CSW_AK47
} else if (equali(wp, "weapon_knife")) {
return CSW_KNIFE
} else if (equali(wp, "weapon_p90")) {
return CSW_P90
}
return 0
}
// stuff for settings menu - START
public csdm_es_menu(id, level, cid)
{
if (!cmd_access(id, level, cid, 1) || !id)
return PLUGIN_HANDLED
menu_display(id, g_EquipSettMenu, 0)
return PLUGIN_HANDLED
}
public use_csdm_equip_menu(id, menu, item)
{
if (item < 0)
return PLUGIN_CONTINUE
new command[6], paccess, call
if (!menu_item_getinfo(g_EquipSettMenu, item, paccess, command, 5, _, 0, call))
{
log_amx("Error: csdm_menu_item() failed (menu %d) (page %d) (item %d)", g_EquipSettMenu, 0, item)
return PLUGIN_HANDLED
}
if (paccess && !(get_user_flags(id) & paccess))
{
client_print(id, print_chat, "You do not have access to this menu option.")
return PLUGIN_HANDLED
}
new iChoice = str_to_num(command)
switch(iChoice)
{
case 1:
{
g_mPrimStatus = g_mPrimStatus? false : true
client_print(id, print_chat, "CSDM displaying primary gun menu %s.", g_mPrimStatus ? "enabled" : "disabled")
log_amx("CSDM displaying primary gun menu %s.", g_mPrimStatus ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_menus_settings(id)
return PLUGIN_HANDLED
}
case 2:
{
g_mSecStatus = g_mSecStatus? false : true
client_print(id, print_chat, "CSDM displaying secondary gun menu %s.", g_mSecStatus ? "enabled" : "disabled")
log_amx("CSDM displaying secondary gun menu %s.", g_mSecStatus ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_menus_settings(id)
return PLUGIN_HANDLED
}
case 3:
{
g_mArmorStatus = g_mArmorStatus? false : true
if (g_mArmorStatus)
g_mAutoArmor = false
client_print(id, print_chat, "CSDM displaying armor menu %s.", g_mArmorStatus ? "enabled" : "disabled")
log_amx("CSDM displaying armor menu %s.", g_mArmorStatus ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_menus_settings(id)
return PLUGIN_HANDLED
}
case 4:
{
g_mNadeStatus = g_mNadeStatus? false : true
if (g_mNadeStatus)
g_mAutoNades = false
client_print(id, print_chat, "CSDM displaying nades menu %s.", g_mNadeStatus ? "enabled" : "disabled")
log_amx("CSDM displaying nades menu %s.", g_mNadeStatus ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_menus_settings(id)
return PLUGIN_HANDLED
}
case 5:
{
if ((g_Armor == 1) || (g_Armor == 2))
{
g_Armor = 0
g_mAutoArmor = false
}
else if (g_Armor == 0)
{
g_Armor = 1
g_mAutoArmor = true
g_mArmorStatus = false
}
client_print(id, print_chat, "CSDM auto equiping players with armor %s.", g_mAutoArmor ? "enabled" : "disabled")
log_amx("CSDM auto equiping players with armor %s.", g_mAutoArmor ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_autoequip_settings(id)
return PLUGIN_HANDLED
}
case 6:
{
if ((g_Armor == 0) || (g_Armor == 1))
{
g_Armor = 2
g_mAutoArmor = true
g_mArmorStatus = false
}
else if (g_Armor == 2)
{
g_Armor = 1
g_mAutoArmor = true
g_mArmorStatus = false
}
client_print(id, print_chat, "CSDM auto equiping players with helmet %s.", (g_Armor == 2) ? "enabled" : "disabled")
log_amx("CSDM auto equiping players with helmet %s.", (g_Armor == 2) ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_autoequip_settings(id)
return PLUGIN_HANDLED
}
case 7:
{
g_mAutoNades = g_mAutoNades? false : true
if (g_mAutoNades)
g_mNadeStatus = false
client_print(id, print_chat, "CSDM auto equiping players with grenades %s.", g_mAutoNades ? "enabled" : "disabled")
log_amx("CSDM auto equiping players with grenades %s.", g_mAutoNades ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 0)
write_autoequip_settings(id)
return PLUGIN_HANDLED
}
case 8:
{
g_DefuseKit = g_DefuseKit? false : true
client_print(id, print_chat, "CSDM auto equiping players with defuser (CTs) %s.", g_DefuseKit ? "enabled" : "disabled")
log_amx("CSDM auto equiping players with defuser (CTs) %s.", g_DefuseKit ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
write_autoequip_settings(id)
return PLUGIN_HANDLED
}
case 9:
{
g_NightVision = g_NightVision? false : true
client_print(id, print_chat, "CSDM auto equiping players with nightvision %s.", g_NightVision ? "enabled" : "disabled")
log_amx("CSDM auto equiping players with nightvision %s.", g_NightVision ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
write_autoequip_settings(id)
return PLUGIN_HANDLED
}
case 10:
{
g_Flash = g_Flash? false : true
client_print(id, print_chat, "CSDM usage of flashbangs is %s.", g_Flash ? "enabled" : "disabled")
log_amx("CSDM usage of flashbangs is %s.", g_Flash ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
write_nades_settings(id)
return PLUGIN_HANDLED
}
case 11:
{
g_Smoke = g_Smoke? false : true
client_print(id, print_chat, "CSDM usage of smoke grenades is %s.", g_Smoke ? "enabled" : "disabled")
log_amx("CSDM usage of smoke grenades is %s.", g_Smoke ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
write_nades_settings(id)
return PLUGIN_HANDLED
}
case 12:
{
g_Nade = g_Nade? false : true
client_print(id, print_chat, "CSDM usage of he nades is %s.", g_Nade ? "enabled" : "disabled")
log_amx("CSDM usage of he nades is %s.", g_Nade ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
write_nades_settings(id)
return PLUGIN_HANDLED
}
case 13:
{
g_AlwaysAllowGunMenu = g_AlwaysAllowGunMenu? false : true
client_print(id, print_chat, "CSDM Always Allow Gun Menu is %s.", g_AlwaysAllowGunMenu ? "enabled" : "disabled")
log_amx("CSDM Always Allow Gun Menu is %s.", g_AlwaysAllowGunMenu ? "enabled" : "disabled")
menu_display(id, g_EquipSettMenu, 1)
csdm_write_cfg(id, "equip", "always_allow_gunmenu", g_AlwaysAllowGunMenu ? "1" : "0")
return PLUGIN_HANDLED
}
case 14:
{
menu_display(id, g_SettingsMenu, g_PageSettMenu)
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public hook_equip_sett_display(player, menu, item)
{
new paccess, command[24], call
menu_item_getinfo(menu, item, paccess, command, 23, _, 0, call)
if (equali(command, "1"))
{
if (g_mPrimStatus)
{
menu_item_setname(menu, item, "Equip Menu Primary Enabled")
} else {
menu_item_setname(menu, item, "Equip Menu Primary Disabled")
}
}
if (equali(command, "2"))
{
if (g_mSecStatus)
{
menu_item_setname(menu, item, "Equip Menu Secondary Enabled")
} else {
menu_item_setname(menu, item, "Equip Menu Secondary Disabled")
}
}
if (equali(command, "3"))
{
if (g_mArmorStatus)
{
menu_item_setname(menu, item, "Equip Menu Armor Enabled")
} else {
menu_item_setname(menu, item, "Equip Menu Armor Disabled")
}
}
if (equali(command, "4"))
{
if (g_mNadeStatus)
{
menu_item_setname(menu, item, "Equip Menu Grenades Enabled")
} else {
menu_item_setname(menu, item, "Equip Menu Grenades Disabled")
}
}
if (equali(command, "5"))
{
if (g_mAutoArmor)
{
menu_item_setname(menu, item, "Auto equip with Armor Enabled")
} else {
menu_item_setname(menu, item, "Auto equip with Armor Disabled")
}
}
if (equali(command, "6"))
{
if ((g_mAutoArmor) && (g_Armor == 2))
{
menu_item_setname(menu, item, "Auto equip with Helmet Enabled")
} else {
menu_item_setname(menu, item, "Auto equip with Helmet Disabled")
}
}
if (equali(command, "7"))
{
if (g_mAutoNades)
{
menu_item_setname(menu, item, "Auto equip with Grenades Enabled")
} else {
menu_item_setname(menu, item, "Auto equip with Grenades Disabled")
}
}
if (equali(command, "8"))
{
if (g_DefuseKit)
{
menu_item_setname(menu, item, "Auto equip with Defuser Enabled")
} else {
menu_item_setname(menu, item, "Auto equip with Defuser Disabled")
}
}
if (equali(command, "9"))
{
if (g_NightVision)
{
menu_item_setname(menu, item, "Auto equip with Nightvision Enabled")
} else {
menu_item_setname(menu, item, "Auto equip with Nightvision Disabled")
}
}
if (equali(command, "10"))
{
if (g_Flash)
{
menu_item_setname(menu, item, "Flashbang Enabled")
} else {
menu_item_setname(menu, item, "Flashbang Disabled")
}
}
if (equali(command, "11"))
{
if (g_Smoke)
{
menu_item_setname(menu, item, "Smoke grenade Enabled")
} else {
menu_item_setname(menu, item, "Smoke grenade Disabled")
}
}
if (equali(command, "12"))
{
if (g_Nade)
{
menu_item_setname(menu, item, "HE grenade Enabled")
} else {
menu_item_setname(menu, item, "HE grenade Disabled")
}
}
if (equali(command, "13"))
{
if (g_AlwaysAllowGunMenu)
{
menu_item_setname(menu, item, "Always Allow Gun Menu Enabled")
} else {
menu_item_setname(menu, item, "Always Allow Gun Menu Disabled")
}
}
}
public write_menus_settings(id)
{
new flags[5] = ""
new menu_flags = 0
if (g_mPrimStatus)
{
menu_flags |= (1<<0)
}
if (g_mSecStatus)
{
menu_flags |= (1<<1)
}
if (g_mArmorStatus)
{
menu_flags |= (1<<2)
}
if (g_mNadeStatus)
{
menu_flags |= (1<<3)
}
get_flags(menu_flags, flags, 4)
replace(flags, 4, "a", "p")
replace(flags, 4, "b", "s")
replace(flags, 4, "c", "a")
replace(flags, 4, "d", "g")
csdm_write_cfg(id, "equip", "menus", flags)
}
public write_autoequip_settings(id)
{
new flags[6] = ""
new auto_flags = 0
if (g_mAutoArmor)
{
auto_flags |= (1<<0)
}
if ((g_mAutoArmor) && (g_Armor == 2))
{
auto_flags |= (1<<1)
}
if (g_mAutoNades)
{
auto_flags |= (1<<2)
}
if (g_DefuseKit)
{
auto_flags |= (1<<3)
}
if (g_NightVision)
{
auto_flags |= (1<<4)
}
get_flags(auto_flags, flags, 5)
// replace(flags, 5, "a", "a")
replace(flags, 5, "b", "h")
replace(flags, 5, "c", "g")
// replace(flags, 5, "d", "d")
replace(flags, 5, "e", "n")
csdm_write_cfg(id, "equip", "autoitems", flags)
}
public write_nades_settings(id)
{
new flags[4] = ""
new nade_flags = 0
if (g_Flash)
{
nade_flags |= (1<<0)
}
if (g_Nade)
{
nade_flags |= (1<<1)
}
if (g_Smoke)
{
nade_flags |= (1<<2)
}
get_flags(nade_flags, flags, 3)
replace(flags, 3, "a", "f")
replace(flags, 3, "b", "h")
replace(flags, 3, "c", "s")
csdm_write_cfg(id, "equip", "grenades", flags)
}
// stuff for settings menu - END
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