[AMXX] Round Restart

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Tonight
Tonight

[AMXX] Round Restart Vetera11
Liitus : 19/02/2012
Postitusi : 18000

PostitamineTonight 25.02.12 22:04

Made by: Mucx

Idee on lihtne, teeb peale esimest roundi restartround.

Kood:
#include < amxmodx >

new g_Round;
new g_Restart;

public plugin_init( ) {
        register_plugin( "Restart Round" , "0.1" , "Mucx" );
       
        register_event( "TextMsg" ,    "Game_Commencing" ,    "a" ,  "2&#Game_C" );
        register_event( "HLTV" ,        "New_Round" ,          "a" ,  "1=0" , "2=0" );
       
        register_logevent( "Round_End" , 2 , "1=Round_End" );
}

public Game_Commencing( ) {
        g_Round = 0;
        g_Restart = true;
}

public New_Round( )
        g_Round++;

public Round_End( ) {
        if( g_Round == 1 && g_Restart ) {
                set_cvar_num( "sv_restartround", 1 );
                g_Restart = false;
        }
}


Kood:
#include < amxmodx >

new Round;
new Restart;
new RoundTime;

public plugin_init() {
    register_plugin( "Restart Round" , "1.0" , "Mucx" );
   
    register_event( "TextMsg"    , "GameCommencing"    , "a" , "2&#Game_C" );
    register_event( "HLTV"        , "NewRound"        , "a" ,    "1=0" ,    "2=0" );
   
    register_logevent( "RoundEnd" , 2 , "1=Round_End" );
   
    RoundTime = get_cvar_pointer( "mp_roundtime" );
}

public GameCommencing( ) {
    Restart = true;
    Round = 0;
}

public NewRound( ) {
    Round++;
    if( Restart && Round == 1 ) {
        new Float:MsgTime = get_pcvar_float( RoundTime ) * 60;
       
        set_hudmessage( 255 , 255 , 255 , 0.01 , 0.90 , 0 , 6.0 , MsgTime );
        show_hudmessage( 0 , "Warmup Round" );
    }
}

public RoundEnd( ) {
    if( Restart && Round == 1 ) {
        set_cvar_num( "sv_restartround", 1 );
        Restart = false;
    }
}

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