[AMXX] VIP Plugin [By: Mucx]
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Lehekülg 1, lehekülgi kokku 3 • 1, 2, 3
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
Kirjeldus:
VIP plugin. Esimene round on võimalik valida 3 käsirelva vahel, järgmine round juba käsirelva ja automaatrelva ning kolmandal roundil automaatrelvade ja awp vahel.
Autor: Mucx
CVAR/Käsud:
Allalaadimine:
VIP plugin. Esimene round on võimalik valida 3 käsirelva vahel, järgmine round juba käsirelva ja automaatrelva ning kolmandal roundil automaatrelvade ja awp vahel.
Autor: Mucx
CVAR/Käsud:
- Kood:
amx_give_weapons <1|0>
Saad panna pluginat kinni-tööle.
Vaikimisi: 1 (Töötab)
amx_money_hs <??>
Saad panna palju saab raha HS eest
Vaikimisi: 800
amx_money_kill <??>
Saad panna palju saab raha tapmise eest
Vaikimisi: 500
amx_hp_max <??>
Palju HPsi võib maximum VIPil olla
Vaikimisi: 100
amx_hp_hs <??>
Palju HPsi saab VIP headshoti eest.
Vaikimisi: 30
amx_hp_kill <??>
Palju HPsi saab VIP killimise eest.
Vaikimisi: 15
Allalaadimine:
- Attachments
Viimati muutis seda Tonight (29.04.20 15:12). Kokku muudetud 2 korda
- kilp1Algaja
- Liitus : 17/12/2012
Postitusi : 4
suured tänud !!!!
- RUUKIEAlgaja
- Liitus : 30/12/2012
Postitusi : 1
- Y-Pyhnic
- Liitus : 26/12/2012
Postitusi : 33
Tänud, aga mis FLAGi all see VIP menüü on?
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
tY-Pyhnic kirjutas:Tänud, aga mis FLAGi all see VIP menüü on?
- Y-Pyhnic
- Liitus : 26/12/2012
Postitusi : 33
Tänud!
- Y-Pyhnic
- Liitus : 26/12/2012
Postitusi : 33
Kuhu selle colorchat.inc panen?
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
scripting/include
- lubisAlgaja
- Liitus : 28/01/2013
Postitusi : 8
colorchat ei tööta mul millegipärast
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
Sa mõtled ilmselt AdminChatColorsit, sest colorchat laseb pluginas kasutada värve (mitte ei tee kasutajate kirja roheliseks).lubis kirjutas:colorchat ei tööta mul millegipärast
- lubisAlgaja
- Liitus : 28/01/2013
Postitusi : 8
My bad
- DateNJuunior
- Liitus : 14/01/2013
Postitusi : 44
Kuule sa ühe asja saad lisada Tonight? M3 sinna kus on awp ehk iga 3 round
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
AWP asemele M3 või jätan AWP alles?
- DateNJuunior
- Liitus : 14/01/2013
Postitusi : 44
AWP alles
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
- Kood:
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < hamsandwich >
#include < colorchat >
const VipFlags = ADMIN_LEVEL_H;
enum {
SCOREATTRIB_ARG_PLAYERID = 1,
SCOREATTRIB_ARG_FLAGS
};
enum ( <<= 1 ) {
SCOREATTRIB_FLAG_NONE = 0,
SCOREATTRIB_FLAG_DEAD = 1,
SCOREATTRIB_FLAG_BOMB,
SCOREATTRIB_FLAG_VIP
};
new iRound;
new iEnable;
new iHudMsg;
new iMoney_Hs;
new iMoney_Kill;
new iHp_Max;
new iHp_Hs;
new iHp_Kill;
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init( ) {
register_plugin( "Kadrina Vip" , "1.0.0" , "Mucx" );
register_event( "TextMsg" , "RoundRestart" , "a" , "2Game_C" );
register_event( "TextMsg" , "RoundRestart" , "a" , "2Game_w" );
register_event( "HLTV" , "NewRound" , "a" , "1=0" , "2=0" );
register_message( get_user_msgid( "ScoreAttrib" ) , "MessageScoreAttrib" );
RegisterHam( Ham_Spawn , "player" , "PlayerSpawned" , 1 );
register_event( "Damage" , "ShowDamage" , "b" , "2!0" , "3=0" , "4!0" );
register_event( "DeathMsg" , "EventDeathMsg" , "a" , "1>0" );
register_clcmd( "say /vips" , "ShowVips" );
register_clcmd( "say_team /vips" , "ShowVips" );
iEnable = register_cvar( "amx_give_weapons" , "1" );
iMoney_Hs = register_cvar( "amx_money_hs" , "800" );
iMoney_Kill = register_cvar( "amx_money_kill" , "500" );
iHp_Max = register_cvar( "amx_hp_max" , "100" );
iHp_Hs = register_cvar( "amx_hp_hs" , "30" );
iHp_Kill = register_cvar( "amx_hp_kill" , "15" );
iHudMsg = CreateHudSyncObj( );
}
public RoundRestart( )
iRound = 0;
public NewRound( )
iRound++;
public MessageScoreAttrib( iMsgId , iDest , iReceiver ) {
new iPlayer = get_msg_arg_int( SCOREATTRIB_ARG_PLAYERID );
if( is_user_alive( iPlayer ) && get_user_flags( iPlayer ) & VipFlags && cs_get_user_team( iPlayer ) == CS_TEAM_CT )
set_msg_arg_int( SCOREATTRIB_ARG_FLAGS , ARG_BYTE , SCOREATTRIB_FLAG_VIP );
}
public PlayerSpawned( id ) {
if( is_user_alive( id ) && get_user_flags( id ) & VipFlags && get_pcvar_num( iEnable ) == 1 ) {
give_item( id , "weapon_hegrenade" );
give_item( id , "weapon_flashbang" );
give_item( id , "weapon_smokegrenade" );
cs_set_user_bpammo( id , CSW_FLASHBANG , 2 );
cs_set_user_armor( id , 100, CS_ARMOR_VESTHELM );
if( cs_get_user_team( id ) == CS_TEAM_CT )
cs_set_user_defuse( id , 1 );
if( iRound == 1 )
SecondaryMenu( id );
else
PrimaryMenu( id );
}
}
public PrimaryMenu( id ) {
new menu = menu_create( "Vali Relv:" , "PrimaryHandler" );
menu_additem( menu , "M4A1" , "1" , 0 );
menu_additem( menu , "AK47" , "2" , 0 );
if( ( iRound % 3 ) == 1 )
menu_additem( menu , "AWP" , "3" , 0 );
menu_additem( menu , "M3" , "4" , 0 );
menu_additem( menu , "Secondary" , "5" , 0 );
menu_setprop( menu , MPROP_EXIT , MEXIT_ALL );
menu_display( id , menu , 0 );
}
public PrimaryHandler( id , menu , item) {
if( item == MENU_EXIT ) {
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6] , iName[64];
new access , callback;
menu_item_getinfo( menu , item , access , data ,5 , iName , 63 , callback );
new key = str_to_num( data );
switch( key ) {
case 1: {
DropWeapons( id , 1 );
give_item( id , "weapon_m4a1" );
cs_set_user_bpammo( id , CSW_M4A1 , 90 );
SecondaryMenu( id );
}
case 2: {
DropWeapons( id , 1 );
give_item( id , "weapon_ak47" );
cs_set_user_bpammo( id , CSW_AK47 , 90 );
SecondaryMenu( id );
}
case 3: {
DropWeapons( id , 1 );
give_item( id , "weapon_awp" );
cs_set_user_bpammo( id , CSW_AWP , 30 );
SecondaryMenu( id );
}
case 4: {
DropWeapons( id , 1 );
give_item( id , "weapon_m3" );
cs_set_user_bpammo( id , CSW_M3 , 32 );
SecondaryMenu( id );
}
case 5: {
SecondaryMenu( id );
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
public SecondaryMenu( id ) {
new menu = menu_create( "Vali Relv:" , "SecondaryHandler" );
menu_additem( menu , "USP" , "1" , 0 );
menu_additem( menu , "GLOCK" , "2" , 0 );
menu_additem( menu , "DEAGLE" , "3" , 0 );
menu_setprop( menu , MPROP_EXIT , MEXIT_ALL );
menu_display( id , menu , 0 );
}
public SecondaryHandler( id , menu , item) {
if( item == MENU_EXIT ) {
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6] , iName[64];
new access , callback;
menu_item_getinfo( menu , item , access , data ,5 , iName , 63 , callback );
new key = str_to_num( data );
switch( key ) {
case 1: {
DropWeapons( id , 2 );
give_item( id , "weapon_usp" );
cs_set_user_bpammo( id , CSW_USP , 100 );
}
case 2: {
DropWeapons( id , 2 );
give_item( id , "weapon_glock18" );
cs_set_user_bpammo( id , CSW_GLOCK18 , 120 );
}
case 3: {
DropWeapons( id , 2 );
give_item( id , "weapon_deagle" );
cs_set_user_bpammo( id , CSW_DEAGLE , 35 );
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
stock DropWeapons( id , dropwhat ) {
static weapons[ 32 ] , num , i , weaponid;
num = 0;
get_user_weapons( id , weapons , num );
for( i = 0; i < num; i++ ) {
weaponid = weapons[ i ];
if( ( dropwhat == 1 && ( ( 1 << weaponid ) & PRIMARY_WEAPONS_BIT_SUM)) || ( dropwhat == 2 && ( ( 1 << weaponid ) & SECONDARY_WEAPONS_BIT_SUM ) ) ) {
static wname[ 32 ];
get_weaponname( weaponid , wname , charsmax( wname ) );
engclient_cmd( id , "drop" , wname );
}
}
}
public ShowDamage( id ) {
static iAttacker; iAttacker = get_user_attacker( id );
static iDamage; iDamage = read_data( 2 );
if( is_user_connected( iAttacker ) && ( get_user_flags( iAttacker ) & VipFlags ) ) {
set_hudmessage( 0 , 100 , 200 , -1.0 , 0.55 , 2 , 0.1 , 4.0 , 0.02 , 0.02 , -1 );
ShowSyncHudMsg( iAttacker, iHudMsg, "%i^n" , iDamage );
}
}
public EventDeathMsg( ) {
new iKiller = read_data( 1 );
if( is_user_connected( iKiller ) && ( get_user_flags( iKiller ) & VipFlags ) ) {
new iMoney , iHealth , iHPMax , iHS;
iMoney = cs_get_user_money( iKiller );
iHealth = get_user_health( iKiller );
iHPMax = get_pcvar_num( iHp_Max );
iHS = read_data( 3 );
if( iMoney < 16000 )
cs_set_user_money( iKiller , clamp( iMoney - 300 + get_pcvar_num( iHS ? iMoney_Hs : iMoney_Kill ) , 0 , 16000 ) );
if( iHealth < iHPMax )
set_user_health( iKiller , clamp( iHealth + get_pcvar_num( iHS ? iHp_Hs : iHp_Kill ) , 0 , iHPMax ) );
}
}
public ShowVips( id ) {
new szMessage[256], adminnames[33][32];
new count, len;
for( new i=1; i <= get_playersnum( ); i++ )
if( is_user_connected( i ) )
if( get_user_flags( i ) & VipFlags )
get_user_name( i , adminnames[ count++ ] , 32 );
len = formatex( szMessage , 255 , "[ VIP ]^4 VIPs:^3 " );
if( count > 0 ) {
for( new x; x<count; x++ ) {
len += formatex( szMessage[ len ] , 255-len , "%s%s " , adminnames[ x ] , x < ( count-1 ) ? "^1, ^3":"" );
if( len > 96 ){
ColorChat( id , RED , szMessage );
len = formatex( szMessage , 255 , "[ VIP ] " );
}
}
ColorChat( id , RED , szMessage );
} else {
len += format( szMessage[ len ] , 255-len , "Puudub" );
ColorChat( id , RED , szMessage );
}
return PLUGIN_HANDLED;
}
- SilksJuunior
- Liitus : 04/01/2013
Postitusi : 21
Tere,
Ma proovisin ise aga mitte kuidagi moodi ei tulnud välja.
Ma tahaksin nii, et kõik tava playerid saaksid vip menule ligi ja awp asemel oleks famas?
Kas te saaksite mulle kirjutada .sma ja complida .ammx'ks?
Ettetänades,
Silks
Ma proovisin ise aga mitte kuidagi moodi ei tulnud välja.
Ma tahaksin nii, et kõik tava playerid saaksid vip menule ligi ja awp asemel oleks famas?
Kas te saaksite mulle kirjutada .sma ja complida .ammx'ks?
Ettetänades,
Silks
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
- Kood:
#include < amxmodx >
#include < cstrike >
#include < fun >
#include < hamsandwich >
#include < colorchat >
const VipFlags = ADMIN_USER;
enum {
SCOREATTRIB_ARG_PLAYERID = 1,
SCOREATTRIB_ARG_FLAGS
};
enum ( <<= 1 ) {
SCOREATTRIB_FLAG_NONE = 0,
SCOREATTRIB_FLAG_DEAD = 1,
SCOREATTRIB_FLAG_BOMB,
SCOREATTRIB_FLAG_VIP
};
new iRound;
new iEnable;
new iHudMsg;
new iMoney_Hs;
new iMoney_Kill;
new iHp_Max;
new iHp_Hs;
new iHp_Kill;
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
public plugin_init( ) {
register_plugin( "Kadrina Vip" , "1.0.0" , "Mucx" );
register_event( "TextMsg" , "RoundRestart" , "a" , "2Game_C" );
register_event( "TextMsg" , "RoundRestart" , "a" , "2Game_w" );
register_event( "HLTV" , "NewRound" , "a" , "1=0" , "2=0" );
register_message( get_user_msgid( "ScoreAttrib" ) , "MessageScoreAttrib" );
RegisterHam( Ham_Spawn , "player" , "PlayerSpawned" , 1 );
register_event( "Damage" , "ShowDamage" , "b" , "2!0" , "3=0" , "4!0" );
register_event( "DeathMsg" , "EventDeathMsg" , "a" , "1>0" );
register_clcmd( "say /vips" , "ShowVips" );
register_clcmd( "say_team /vips" , "ShowVips" );
iEnable = register_cvar( "amx_give_weapons" , "1" );
iMoney_Hs = register_cvar( "amx_money_hs" , "800" );
iMoney_Kill = register_cvar( "amx_money_kill" , "500" );
iHp_Max = register_cvar( "amx_hp_max" , "100" );
iHp_Hs = register_cvar( "amx_hp_hs" , "30" );
iHp_Kill = register_cvar( "amx_hp_kill" , "15" );
iHudMsg = CreateHudSyncObj( );
}
public RoundRestart( )
iRound = 0;
public NewRound( )
iRound++;
public MessageScoreAttrib( iMsgId , iDest , iReceiver ) {
new iPlayer = get_msg_arg_int( SCOREATTRIB_ARG_PLAYERID );
if( is_user_alive( iPlayer ) && get_user_flags( iPlayer ) & VipFlags && cs_get_user_team( iPlayer ) == CS_TEAM_CT )
set_msg_arg_int( SCOREATTRIB_ARG_FLAGS , ARG_BYTE , SCOREATTRIB_FLAG_VIP );
}
public PlayerSpawned( id ) {
if( is_user_alive( id ) && get_user_flags( id ) & VipFlags && get_pcvar_num( iEnable ) == 1 ) {
give_item( id , "weapon_hegrenade" );
give_item( id , "weapon_flashbang" );
give_item( id , "weapon_smokegrenade" );
cs_set_user_bpammo( id , CSW_FLASHBANG , 2 );
cs_set_user_armor( id , 100, CS_ARMOR_VESTHELM );
if( cs_get_user_team( id ) == CS_TEAM_CT )
cs_set_user_defuse( id , 1 );
if( iRound == 1 )
SecondaryMenu( id );
else
PrimaryMenu( id );
}
}
public PrimaryMenu( id ) {
new menu = menu_create( "Vali Relv:" , "PrimaryHandler" );
menu_additem( menu , "M4A1" , "1" , 0 );
menu_additem( menu , "AK47" , "2" , 0 );
if( ( iRound % 3 ) == 1 )
menu_additem( menu , "FAMAS" , "3" , 0 );
menu_additem( menu , "Secondary" , "4" , 0 );
menu_setprop( menu , MPROP_EXIT , MEXIT_ALL );
menu_display( id , menu , 0 );
}
public PrimaryHandler( id , menu , item) {
if( item == MENU_EXIT ) {
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6] , iName[64];
new access , callback;
menu_item_getinfo( menu , item , access , data ,5 , iName , 63 , callback );
new key = str_to_num( data );
switch( key ) {
case 1: {
DropWeapons( id , 1 );
give_item( id , "weapon_m4a1" );
cs_set_user_bpammo( id , CSW_M4A1 , 90 );
SecondaryMenu( id );
}
case 2: {
DropWeapons( id , 1 );
give_item( id , "weapon_ak47" );
cs_set_user_bpammo( id , CSW_AK47 , 90 );
SecondaryMenu( id );
}
case 3: {
DropWeapons( id , 1 );
give_item( id , "weapon_famas" );
cs_set_user_bpammo( id , CSW_FAMAS , 90 );
SecondaryMenu( id );
}
case 4: {
SecondaryMenu( id );
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
public SecondaryMenu( id ) {
new menu = menu_create( "Vali Relv:" , "SecondaryHandler" );
menu_additem( menu , "USP" , "1" , 0 );
menu_additem( menu , "GLOCK" , "2" , 0 );
menu_additem( menu , "DEAGLE" , "3" , 0 );
menu_setprop( menu , MPROP_EXIT , MEXIT_ALL );
menu_display( id , menu , 0 );
}
public SecondaryHandler( id , menu , item) {
if( item == MENU_EXIT ) {
menu_destroy( menu );
return PLUGIN_HANDLED;
}
new data[6] , iName[64];
new access , callback;
menu_item_getinfo( menu , item , access , data ,5 , iName , 63 , callback );
new key = str_to_num( data );
switch( key ) {
case 1: {
DropWeapons( id , 2 );
give_item( id , "weapon_usp" );
cs_set_user_bpammo( id , CSW_USP , 100 );
}
case 2: {
DropWeapons( id , 2 );
give_item( id , "weapon_glock18" );
cs_set_user_bpammo( id , CSW_GLOCK18 , 120 );
}
case 3: {
DropWeapons( id , 2 );
give_item( id , "weapon_deagle" );
cs_set_user_bpammo( id , CSW_DEAGLE , 35 );
}
}
menu_destroy( menu );
return PLUGIN_HANDLED;
}
stock DropWeapons( id , dropwhat ) {
static weapons[ 32 ] , num , i , weaponid;
num = 0;
get_user_weapons( id , weapons , num );
for( i = 0; i < num; i++ ) {
weaponid = weapons[ i ];
if( ( dropwhat == 1 && ( ( 1 << weaponid ) & PRIMARY_WEAPONS_BIT_SUM)) || ( dropwhat == 2 && ( ( 1 << weaponid ) & SECONDARY_WEAPONS_BIT_SUM ) ) ) {
static wname[ 32 ];
get_weaponname( weaponid , wname , charsmax( wname ) );
engclient_cmd( id , "drop" , wname );
}
}
}
public ShowDamage( id ) {
static iAttacker; iAttacker = get_user_attacker( id );
static iDamage; iDamage = read_data( 2 );
if( is_user_connected( iAttacker ) && ( get_user_flags( iAttacker ) & VipFlags ) ) {
set_hudmessage( 0 , 100 , 200 , -1.0 , 0.55 , 2 , 0.1 , 4.0 , 0.02 , 0.02 , -1 );
ShowSyncHudMsg( iAttacker, iHudMsg, "%i^n" , iDamage );
}
}
public EventDeathMsg( ) {
new iKiller = read_data( 1 );
if( is_user_connected( iKiller ) && ( get_user_flags( iKiller ) & VipFlags ) ) {
new iMoney , iHealth , iHPMax , iHS;
iMoney = cs_get_user_money( iKiller );
iHealth = get_user_health( iKiller );
iHPMax = get_pcvar_num( iHp_Max );
iHS = read_data( 3 );
if( iMoney < 16000 )
cs_set_user_money( iKiller , clamp( iMoney - 300 + get_pcvar_num( iHS ? iMoney_Hs : iMoney_Kill ) , 0 , 16000 ) );
if( iHealth < iHPMax )
set_user_health( iKiller , clamp( iHealth + get_pcvar_num( iHS ? iHp_Hs : iHp_Kill ) , 0 , iHPMax ) );
}
}
public ShowVips( id ) {
new szMessage[256], adminnames[33][32];
new count, len;
for( new i=1; i <= get_playersnum( ); i++ )
if( is_user_connected( i ) )
if( get_user_flags( i ) & VipFlags )
get_user_name( i , adminnames[ count++ ] , 32 );
len = formatex( szMessage , 255 , "[ VIP ]^4 VIPs:^3 " );
if( count > 0 ) {
for( new x; x<count; x++ ) {
len += formatex( szMessage[ len ] , 255-len , "%s%s " , adminnames[ x ] , x < ( count-1 ) ? "^1, ^3":"" );
if( len > 96 ){
ColorChat( id , RED , szMessage );
len = formatex( szMessage , 255 , "[ VIP ] " );
}
}
ColorChat( id , RED , szMessage );
} else {
len += format( szMessage[ len ] , 255-len , "Puudub" );
ColorChat( id , RED , szMessage );
}
return PLUGIN_HANDLED;
}
- Attachments
- ForTakErAlgaja
- Liitus : 06/01/2014
Postitusi : 2
Tere,
Mul on selline probleem, et kui ma selle plugina peale panen, ning serveri tööle panen ja kui keegi pole veel serveri läinud siis server veel töötab, aga kui keegi serveriga ühineb siis jookseb server kokku.
Oskad keegi aidata?
Lugupidamisega,
ForTakEr
Mul on selline probleem, et kui ma selle plugina peale panen, ning serveri tööle panen ja kui keegi pole veel serveri läinud siis server veel töötab, aga kui keegi serveriga ühineb siis jookseb server kokku.
Oskad keegi aidata?
Lugupidamisega,
ForTakEr
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
Läheks rohkem informatsiooni vaja. Kirjuta konsooli amx_plugins ja postita sealolev info siia või mulle postkasti.
Lisaks vaata üle error_???.log failid (asuvad addons\amxmodx\logs kaustas).
Lisaks vaata üle error_???.log failid (asuvad addons\amxmodx\logs kaustas).
- ForTakErAlgaja
- Liitus : 06/01/2014
Postitusi : 2
Error logi on siin http://www.upload.ee/files/3808514/error_20140105.log.htmlTonight kirjutas:Läheks rohkem informatsiooni vaja. Kirjuta konsooli amx_plugins ja postita sealolev info siia või mulle postkasti.
Lisaks vaata üle error_???.log failid (asuvad addons\amxmodx\logs kaustas).
Ja pilt amx_pluginsist http://www.upload.ee/image/3808517/amx_plugins.jpg
Hamsandwichi uuendasin viimati ära, kuid ma arvan, et siin on mingi versiooni viga.
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
Kustuta enda plugins.ini failist pluginad, mida sa enam ei kasuta (ultimate_vip.amxx jms).
Kui see ei aita, pead debugima ning siis saad teada, milles error on.
Debugimine (plugins.ini failis):
pluginanimi.amxx debug
Kui see ei aita, pead debugima ning siis saad teada, milles error on.
Debugimine (plugins.ini failis):
pluginanimi.amxx debug
- BUIKS
- Liitus : 12/02/2014
Postitusi : 23
Tere!
Mis ma tegema peaks,et mõndades mappides ( ntks : awp_india,aim_map,35hp_2 jne..) poleks vip menud peal ?
Aitäh
Mis ma tegema peaks,et mõndades mappides ( ntks : awp_india,aim_map,35hp_2 jne..) poleks vip menud peal ?
Aitäh
- Tonight
- Liitus : 19/02/2012
Postitusi : 18000
addons\amxmodx\configs kausta tee uus kaust nimega maps.
Seejärel tekita maps kausta fail nimega plugins-mapinimi.ini
Näide: plugins-awp_india.ini
Sinna .ini faili kirjuta kvip.amxx disabled
Lõpptulemus:
Faili asukoht:
addons/amxmodx/configs/maps/plugins-mapinimi.ini
plugins-mapinimi.ini sisaldab
pluginanimi.amxx disabled
Seejärel tekita maps kausta fail nimega plugins-mapinimi.ini
Näide: plugins-awp_india.ini
Sinna .ini faili kirjuta kvip.amxx disabled
Lõpptulemus:
Faili asukoht:
addons/amxmodx/configs/maps/plugins-mapinimi.ini
plugins-mapinimi.ini sisaldab
pluginanimi.amxx disabled
- BUIKS
- Liitus : 12/02/2014
Postitusi : 23
Suur tänu
- Kuulisalv.Juunior
- Liitus : 26/01/2014
Postitusi : 24
Tänud!
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